Sunday, July 29, 2007

Sportsbook

A sportsbook (sometimes abbreviated as book) or a race and sports book is a place where a gambler can wager on various sports competitions, including golf, football, basketball, baseball, hockey, soccer, horse racing and boxing. The method of betting varies with the sport and the type of game. The more prominent the event, the more wagering options that are made available.

Winning bets are paid when the event finishes, or if not finished, when played long enough to becomes official; otherwise all bets are returned. This policy can cause some confusion since there can be a difference between what the sportsbook considers official and what the sports league consider official. Customers should carefully read the sportsbook rules before placing their bets.

The betting volume at sportsbooks varies throughout the year. Bettors have more interest in certain types of sports and increase the money wagered when those sports are in season. Likewise the interest in sports varies by country since the level of interest in the various sports is not constant the world over. Some major sporting events that don't follow a specific schedule, like boxing, can create peaks of activity for the sportsbooks.

A sportsbook is a portmanteau word, combining two meanings into one word for a sports gambling operation, in this case SPORTS and BOOK which is short for bookmaking.

Internet sportsbooks
While internet sportsbooks lack face-to-face transactions, they can handle more customers than land based sportsbooks and operate more cost effectively. They pass lower costs on to customers in the form of reduced vigorish (cheaper prices) or bonus incentives. They can also offer similar products, such as casino games, bingo, and poker to their existing clients.

Internet sportsbooks range in focus, as some primarily cater to American sports, while others focus on European soccer. Some sportsbooks handle large wagers while others have low wagering limits. Some offer many exotic proposition wagers, where others have limited choices.

For online sports betting, go to www.CasinoUnreal.com



JACKPOTS



The above jackpot values are for CasinoUnreal.com.

Slots

A slot machine (American), fruit machine (British), or poker machine (Australian) is a certain type of casino game. Traditional slot machines are coin-operated machines with three or more reels, which spin when a lever on the side of the machine is pulled. The machines include a currency detector that validates the coin or money inserted to play. (The slot machine is also known informally as a one-armed bandit because of its traditional appearance and its ability to leave the gamer penniless.) The machine typically pays off based on patterns of symbols visible on the front of the machine when it stops. Modern computer technology has resulted in many variations on the slot machine concept. Today, slot machines are the most popular gambling method in casinos and constitute about 70% of the average casino's income.

History
Sittman and Pitt of Brooklyn, New York developed a gambling machine in 1891 that could be considered a precursor to the modern slot machine. It contained 5 drums holding a total of 50 card faces and was based on poker. This machine proved extremely popular and soon there was hardly a bar in the city that didn't have one or more of the machines bar-side. Players would insert a nickel and pull a lever, which would spin the drums and the cards they held, the player hoping for a good poker hand. There was no direct payout mechanism, so a pair of Kings might get the player a free beer, whereas a Royal Flush could pay out cigars or drinks, the prizes wholly dependent on what was on offer at the local establishment. To make the odds better for the house, two cards were typically removed from the "deck": the Ten of Spades and the Jack of Hearts, which cut the odds of winning a Royal Flush by half. The drums could also be re-arranged to further reduce a player's chance of winning.

The first "one-armed bandit" was invented in 1887 by Charles Fey of San Francisco, California, who devised a much simpler automatic mechanism.[2] Due to the vast number of possible wins with the original poker card-based game, it proved practically impossible to come up with a way to make a machine capable of making an automatic pay-out for all possible winning combinations. Charles Fey devised a machine with three spinning reels containing a total of five symbols – horseshoes, diamonds, spades, hearts and a Liberty Bell, which also gave the machine its name. By replacing ten cards with five symbols and using three reels instead of five drums, the complexity of reading a win was considerably reduced, allowing Fey to devise an effective automatic payout mechanism. Three bells in a row produced the biggest payoff, ten nickels. Liberty Bell was a huge success and spawned a thriving mechanical gaming device industry. Even when the use of these gambling devices was banned in his home state after a few years, Fey still couldn't keep up with demand for the game elsewhere.

Another early machine gave out winnings in the form of fruit flavoured chewing gums with pictures of the flavours as symbols on the reels. The popular cherry and melon symbols derive from this machine. The "BAR" symbol now common in slot machines was derived from an early logo of the Bell-Fruit Gum Company. In 1964, Bally developed the first fully electromechanical slot machine called Money Honey.

Description
A person playing a slot machine purchases the right to play by inserting coins, cash, or in newer machines, a bar-coded paper ticket (known as "ticket in/ticket out" machines), into a designated slot on the machine. The machine is then activated by means of a lever or button, or on newer machines, by pressing a touchscreen on its face. The game itself may or may not involve skill on the player's part — or it may create the illusion of involving skill without actually being anything else than a game of chance.

The object of the game is to win money from the machine. The game usually involves matching symbols, either on mechanical reels that spin and stop to reveal one or several symbols, or on a video screen. The symbols are usually brightly colored and easily recognizable, such as images of fruits, and simple shapes such as bells, diamonds, or hearts.

Most games have a variety of winning combinations of symbols, often posted on the face of the machine. If a player matches a combination according to the rules of the game, the slot machine pays the player cash or some other sort of value, such as extra games.

There are many different kinds of gambling slot machines in places such as Las Vegas. Some of the most popular are the video poker machines, in which players hope to obtain a set of symbols corresponding to a winning poker hand. Depending on the machine, players can play one, 100, or more hands at one time.

Becoming more popular now are the multi-line slots. These slots have more than one payline. Reel slots commonly have three or five paylines, while video slots have 9, 15, 25, or even 100 different paylines. Video slots are themed slots, with graphics and music based on popular entertainers or TV programs (The Addams Family, I Dream of Jeannie, etc.) with a bonus round. Most accept variable amounts of credit to play with 1 to 5 credits per line being typical. The higher the amount bet, the higher the payout will be. Of course, there are the standard 3 - 5 reel slot machines, of various types. These are the typical "one-armed bandits".

One of the main differences between video slots and reel slots is in the way payouts are calculated. With reel slots, the only way to win the maximum jackpot is to play the maximum number of coins (usually 3, sometimes 4, or even 5 coins per spin). With video slots, the fixed payout values are multiplied by the number of coins per line that are being bet. In other words: on a reel slot, it is to the player's advantage to play with the maximum number of coins available. On video slots, it is recommended to play as many individual lines as possible, but there is no benefit to the player in betting more than one credit per line with regards to calculating the payout amounts. (There are some isolated cases where a video slot machine requires the maximum number of credits per spin to be inserted to win the largest payout, but those are the exception.) An example: On the "Wheel of Fortune" reel slot, the player must play 3 coins per spin to be eligible to trigger the bonus round and possibly win the jackpot. On the Wheel of Fortune video slot, the chances of triggering the bonus round or winning the maximum jackpot are exactly the same regardless of the number of coins bet on each line.

Larger casinos offer slot machines with denominations from $.01 (penny slots) all the way up to $100.00 or more per credit. Large denomination slot machines are usually cordoned off from the rest of the casino into a "High Limit" area, often with a separate team of hosts to cater to the needs of the high-rollers who play there.

Slot machines common in casinos at this time are more complicated. Most allow players to accept their winnings as credits, which may be "spent" on additional spins.

In the last few years, new slot machines commonly known as "multi-denomination" have been introduced. In a multi-denomination slot machine, the player can choose the value of each credit wagered from a list of options. Based upon the player's selection, the slot machine automatically calculates the number of credits the player receives in exchange for the cash inserted and displays the amount of available credits to the player. (For example, a player could choose to wager one dollar per game on a nickel slot machine.) This eliminates the need for a player to find a specific denomination of a particular slot machine; they can concentrate on simply finding the machine and setting the denomination once they decide to play.

Recently, some casinos have chosen to take advantage of a concept commonly known as "tokenization": 1 token buys more than one credit. A casino can configure slot machines of numerous different denominations to accept the same type of token. (For example, all penny, nickel, quarter, and dollar slot machines could be configured to accept dollar tokens.) This significantly reduces a casino's inventory costs and coin handling costs. A tokenized slot machine automatically calculates the number of credits the player receives in exchange for the token inserted and displays the amount of available credits to the player. When a player chooses to collect his credits (by pressing a "Cash Out" button), the slot machine will automatically divide the number of credits on the credit meter by the value of one token and return the result to the patron. Any remainder is known as "residual credits" and cannot be collected. Residual credits must be either played or abandoned.

Terminology
Bonus is a special feature of the particular game theme, which is activated when certain symbols appear in a winning combination. In the bonus, the player is presented with several items on a screen from which to choose. As the player chooses items, a number of credits is revealed and awarded. Some bonuses use a mechanical device, such as a spinning wheel, that works in conjunction with the bonus to display the amount won.

Candle is a light on top of the slot machine. It flashes to alert the operator that change is needed, hand pay is requested or a potential problem with the machine.

Carousel refers to a grouping of slot machines, usually in a circle or oval formation.

Coin hopper is a container where the coins that are immediately available for payouts are held. The hopper is a mechanical device that rotates coins into the coin tray when a player collects credits/coins (by pressing a "Cash Out" button). When a certain preset coin capacity is reached, a coin diverter automatically redirects, or "drops", excess coin into a "drop bucket" or "drop box".

Credit meter is a visual L.E.D. display of the amount of money or credits on the machine.

Drop bucket or drop box is a container located in a slot machine's base where excess coins are diverted from the hopper. Typically, a drop bucket is used for low denomination slot machines and a drop box is used for high denomination slot machines. A drop box contains a hinged lid with one or more locks whereas a drop bucket does not contain a lid. The contents of drop buckets and drop boxes are collected and counted by the casino on a scheduled basis.

EGM is used as a short-hand for "Electronic Gaming Machine".

Hand pay refers to a payout made by a slot attendant or cage, rather than the slot machine. A hand pay occurs when the amount of the payout exceeds the maximum amount that was preset by the slot machine's operator. Usually, the maximum amount is set at the level where the operator must begin to deduct taxes. A hand pay could also be necessary as a result of a short pay.

Hopper fill slip is a document used to record the replenishments of the coin in the coin hopper after it becomes depleted as a result of making payouts to players. The slip indicates the amount of coin placed into the hoppers, as well as the signatures of the employees involved in the transaction, the slot machine number and the location and the date.

Low Level or Slant Top slot machines include a stool so you can sit and play. Stand Up or Upright slot machines are played while standing.

Optimal play is a payback percentage based on a gambler using the optimal strategy in a skill-based slot machine game.

Payline is a straight or zig-zagged line that crosses through one symbol on each reel, along which a winning combination is evaluated. Classic spinning reel machines usually have up to nine paylines, while video slot machines may have as many as one hundred.

Rollup is the process of dramatizing a win by playing sounds while the meters count up to the amount that has been won.

Short pay refers to a partial payout made by a slot machine, which is less than the amount due to the player. This occurs if the coin hopper has been depleted as a result of making earlier payouts to players. The remaining amount due to the player is either paid as a hand pay or an attendant will come and re-fill the machine.

Bonus is a special feature of the particular game theme, which is activated when certain symbols appear in a winning combination. In the bonus, the player is presented with several items on a screen from which to choose. As the player chooses items, a number of credits is revealed and awarded. Some bonuses use a mechanical device, such as a spinning wheel, that works in conjunction with the bonus to display the amount won.

Candle is a light on top of the slot machine. It flashes to alert the operator that change is needed, hand pay is requested or a potential problem with the machine.

Carousel refers to a grouping of slot machines, usually in a circle or oval formation.

Coin hopper is a container where the coins that are immediately available for payouts are held. The hopper is a mechanical device that rotates coins into the coin tray when a player collects credits/coins (by pressing a "Cash Out" button). When a certain preset coin capacity is reached, a coin diverter automatically redirects, or "drops", excess coin into a "drop bucket" or "drop box".

Credit meter is a visual L.E.D. display of the amount of money or credits on the machine.

Drop bucket or drop box is a container located in a slot machine's base where excess coins are diverted from the hopper. Typically, a drop bucket is used for low denomination slot machines and a drop box is used for high denomination slot machines. A drop box contains a hinged lid with one or more locks whereas a drop bucket does not contain a lid. The contents of drop buckets and drop boxes are collected and counted by the casino on a scheduled basis.

EGM is used as a short-hand for "Electronic Gaming Machine".

Hand pay refers to a payout made by a slot attendant or cage, rather than the slot machine. A hand pay occurs when the amount of the payout exceeds the maximum amount that was preset by the slot machine's operator. Usually, the maximum amount is set at the level where the operator must begin to deduct taxes. A hand pay could also be necessary as a result of a short pay.

Hopper fill slip is a document used to record the replenishments of the coin in the coin hopper after it becomes depleted as a result of making payouts to players. The slip indicates the amount of coin placed into the hoppers, as well as the signatures of the employees involved in the transaction, the slot machine number and the location and the date.

Low Level or Slant Top slot machines include a stool so you can sit and play. Stand Up or Upright slot machines are played while standing.

Optimal play is a payback percentage based on a gambler using the optimal strategy in a skill-based slot machine game.

Payline is a straight or zig-zagged line that crosses through one symbol on each reel, along which a winning combination is evaluated. Classic spinning reel machines usually have up to nine paylines, while video slot machines may have as many as one hundred.

Rollup is the process of dramatizing a win by playing sounds while the meters count up to the amount that has been won.

Short pay refers to a partial payout made by a slot machine, which is less than the amount due to the player. This occurs if the coin hopper has been depleted as a result of making earlier payouts to players. The remaining amount due to the player is either paid as a hand pay or an attendant will come and re-fill the machine.

Tilt In the old mechanical days, slot machines had tilt switches. While modern machines no longer have tilt switches, any kind of mechanical failure (door switch in the wrong state, reel motor failure, etc) is still called a "tilt".

Theoretical Hold Worksheet is a document provided by the manufacturer for all slot machines, which indicates the theoretical percentage that the slot machine should hold based on adequate levels of coin-in. The worksheet also indicates the reel strip settings, number of coins that may be played, the payout schedule, the number of reels and other information descriptive of the particular type of slot machine.

Weight count is an American term, referring to the dollar amount of coins or tokens removed from a slot machine's drop bucket or drop box and counted by the casino's hard count team through the use of a weigh scale.

Coin Selection
Select the "coin" icon to pick the value of credits you would like to play with. Some machines may only have one coin selection available.

Wagering Buttons
Click on the buttons at the bottom of the screen to adjust your lines bet and bet per line, then click on “Spin” to start the reels spinning. Clicking on “Bet Max,” will bet the maximum possible for the value of coin you have selected and will also start the reels spinning.

Bonus Features / Payout Tables
Most of our slots have bonus games, scatter pays, progressive jackpots, or other special features. To view explanations of these features, or to view the slot's paytable, click on the “View Payouts” tab in the upper-right corner of the screen. Some of our slots have the paytable and instructions right on the machine, so no “View Payout” tabs are available on these machines.

Video Poker

Video poker is a casino game based on five-card draw poker. It is played on a computerized console which is a similar size to a slot machine.

History
Video poker first became commercially viable when it became economical to combine a television-like monitor with a solid state central processing unit. The earliest models appeared at the same time as the first personal computers were produced, in the mid-1970s, although they were rather primitive by today's standards.

Video poker became more firmly established when SIRCOMA, which stood for Si Redd's Coin Machines, and which evolved over time to become International Game Technology introduced Draw Poker in 1979. Throughout the 1980s, video poker became increasingly popular in casinos, as people found the devices less intimidating than playing table games. Today, video poker enjoys a prominent place on the gaming floors of many casinos. The game is especially popular with Las Vegas locals, who tend to patronize locals casinos off the Las Vegas Strip. These local casinos often offer lower denomination machines or better odds, although this was more common in the 90s as casinos across the country have recently been cutting their paytables and/or only offering 25 cent machines or higher.

General Rules
In order to start playing video poker, you need to click on the "coin" icon to pick the value of the credits you are going to play with. When you click on the “View Payouts" button, you will be able to see the payout scale for video poker.

You are allowed to bet between one to five credits per hand. In betting, there are three choices:

1. Select the number of hands you wish to play by clicking on the arrows next to the “No. of Hands Bet” label.
2. For every credit you you wish to bet per hand, click on the arrows next to the “Bet per Hand” label.
3. If you want to bet five credits per hand on all hands, click on the "bet max" button one time. When you click on the "bet max" button, you are placing the maximum bet and automatically starting the first deal, so you don't need to click on the "deal" button.
Push the "Deal" button to get your cards after you have placed your bet.

Once you click on the "deal" button, you will see five face-up cards on your screen. Now you need to decide which cards you would like to keep. If you would like to keep a card, click on it. If you change your mind, click on the card again and the word “Held” will be removed from the card. You will see the word "Held" on the cards you keep. This means that it will not be replaced when you pick new cards.

You should hit the "deal" button when you have selected the cards you'd like to hold. This will replace the cards that do not have the word "held" on them and you will then have your final hand. Your acquired credits are deposited directly into your account when you win.

Jacks or Better
Jacks or Better is straight poker that does not use wild cards. A winning hand requires a pair of jacks or better.

Jokers Wild
Joker's Wild is straight poker that includes a Joker card. This means that the deck has 53 cards. The Joker card is wild, which means that it can stand in for any card. A winning hand requires at least two pairs.

Deuces Wild
Deuces Wild is straight poker with all the twos being wild. This means that they can be used to stand in for any card. A winning hand requires at least three of a kind.

Red Dog

Red Dog, also known as Red Dog Poker or Yablon, is a game of chance played with cards. It is a variation of acey-duecey or in-between. While found in some land casinos, its popularity has declined, although it is featured at many casinos online.

The deck used to play Red Dog is the standard, fifty two card variety. The game may be played with anywhere from one to eight decks, with an increasing number of decks decreasing the house edge — the house's advantage begins at 3.155% with one deck, but falls to 2.751% when eight decks are used. This is in contrast with some other casino card games, such as blackjack, where a higher number of decks used will increase the house edge.

The game only uses three cards at a time, which are ranked as in poker, with aces high. Suit is irrelevant. A wager is placed, and two cards are placed face up on the table, with three possible outcomes:

1. If the cards are consecutive in number (for example, a four and a five, or a jack and a queen), the hand is a push and the player's wager is returned.
2. If the two cards are of equal value, a third card is dealt. If the third card is of the same value, then the payout for the player is 11:1, otherwise the hand is a push.
3. If the two cards difference is greater than one place (for example, a three and an eight), then a spread is announced which determines the payoff, pending the outcome of a third card which will be dealt. If this third card's value falls between the first two, the player wil receive a payoff according to the spread, otherwise the bet is lost. Before dealing the third card, the player has the option to double his bet.

General Rules
Play begins when the player places a bet. The dealer will then deal two cards, the first card to the left and the second card to the right. Then the player will have the option of whether to raise or not. A raise must be equal to the original wager. If the third card (or middle card) ranks between the first two cards, the player wins. If the third card is a match or is outside the first two cards, the player loses.

The Payout Table is as follows:

1 card spread: 5-1
2 card spread: 4-1
3 card spread: 2-1
4+ card spread: 1-1

The hand is a push if the first two cards are of consecutive ranks. A third card is dealt if the first two cards are equal. The player is paid out at 11-1 if the third card is also equal to the first two cards. The hand is considered a push, however, if the third card is not equal to the first two cards.

Casino War

General Rules
Casino War comes from the children's card game, War. The person with the highest card will win. The player and the dealer are each dealt a card. Whoever has a higher valued card, will win the bet.

The player is given two options if there is a tie:

1. Surrender - the player will lose the hand and must forfeit half of the wager
2. Go to War - the player has to raise his bet by an amount equal to the original wager and go to War

Going to War
“Go to War” to raise your bet by an amount equal to your original bet, at which point the dealer will put aside the next three cards in the deck and deal the fourth card face up to you and the fifth one to herself. You will win the game along with an amount equal to your raise wager and the original wager will push if your second card is equal to or greater than the dealer's second card. However, if your second card is lower than the dealer's second card, then you will lose both the original and raise wagers.

Tie Side Bet
You have the option to place a "Tie" wager at any point before you deal. You are paid out at 10-1 if your first card ties the dealer's first card. Any cards dealt during a war are not counted in this wager.

House Advantage
The dealer and the player each have a 50% chance of winning, so this seems like an even money game. The house advantage, however, comes from what happens in the case of a tie. Some casinos offer a bonus payout in the event of a tie after going to war. The house advantage increases with the number of decks in play and decreases in casinos who offer a bonus payout. The house advantage for this game is usually over 2%.

Strategy
Surrendering has a slightly higher advantage for the house, so a player should never surrender.

Craps

Craps (previously known as crabs[1]) is a casino dice game. Craps is a simplification of the Old English game hazard. Its origins are complex and may date to the Crusades, later being influenced by French gamblers. What was to become the modern American version of the game was brought to New Orleans by Bernard Xavier Philippe de Marigny de Mandeville, scion of wealthy Louisiana landowners and a gambler and politician.[1] The game, first known as crapaud reportedly owes its modern popularity from its being spread through the African-American community [2].

In craps, players wager money against the casino on the outcome of one roll, or of a series of rolls of two dice. Craps can also be played in less formal settings and is said to be popular among soldiers. In such situations side bets are more frequent, with one or several participants covering or "fading" bets against the dice.

General Rules
Craps is composed of rounds in which two dice are rolled to decide the results of bets. "Come out" is the name of the first roll. The come out roll will resolve bets if a 2, 3, 7, 11, or 12 total is rolled since such rolls will stop the round at once. The "point" is established and the round will continue if a total of 4, 5, 6, 8, 9, or 10 is rolled. On top of the number that is established as the point, you will see a white puck. The dice will continue to be rolled until the point is rolled again or a 7 is rolled. You will find below the explanations of the various bets.

The Pass Line
Wagering on the pass line is the simplest and most basic of all the craps wagers. The pass line pays even money. Place your bet on the "Pass Line" area. You can roll the dice after you have placed this wager. The bet wins if a 7 or 11 comes up. The bet loses if a 2, 3 or 12 comes up. The player's bets last until either the point is made (the bet wins) or a 7 is rolled (the bet loses.)

Taking Odds
There is no house edge on an “odds” bet in Craps. You can take odds on your pass line wager any time after the come-out roll. You place the bet behind your original pass line bet. The sign to the left of the table shows the amount of odds you can take. You will win your odds bet and pass line bet if the point is made before a seven is rolled. The odds line bet will pay out at 6-5 if the point is six or eight, 3-2 if the point is five or nine, and 2-1 if the point is four or ten.

The odds multiples permitted are explained below:

1X - odds bet equal to your pass line bet
2X - odds bet of double your pass line bet
Full Double Odds - 2.5 times odds on six or eight and double on all other numbers
3X - odds wager of triple your pass line bet
3-4-5X - 3 times odds on 4 and 10, 4 times odds on 5 and 9, 5 times odds on 6 and 8
5X - odds bet of 5 times your pass line bet
10X - odds bet of 10 times your pass line bet
20X - odds bet of 20 times your pass line bet
100X - odds bet of 100 times your pass line bet

Don't Pass
Think of this as the opposite of the pass line bet. You will win even money if a two or three is rolled. You will lose if a 7 or 11 is rolled. The bet is a push if a 12 is rolled. After the point is established, you win if a seven is rolled before the point is made.

Laying Odds
When you are laying odds on the Don't Pass bet, you are wagering on a 7 being rolled before the point. The Laying Odds bet payout is as follows - if the point is:

4 or 10, payout is 1-2
5 or 9, payout is 2-3
6 or 8, payout is 5-6

The odds multiplier is in effect to set the limits of the amount of odds the player can lay.

Come Bets
To place a come bet, place your chips on the area marked “Come.” After the next roll, the bet will move up to the number rolled. You will win the come wager if that number is made before a seven is rolled. You will win the come bet at even money, just like the Pass Line, if a seven or eleven is rolled on the first roll of the come bet. If a two, three, or twelve is rolled on the first roll of the come bet, the bet loses. And also, just like the Pass Line, you may take odds on your come bet after the first roll by placing your bet behind the come bet after it has been moved to the number.

A unique circumstance exists with the come wager: if there are still active come wagers when point is made then special rules apply to the come out roll. The come out roll is still active to the come wagers but does not apply to the respective odds wagers. If the come wager is resolved on a come out roll, then the odds wagers are returned.

Don't Come Wager
The don't come wager is like the don't pass wager, but it is made on a non-come out roll.

Place Bets
The "place" numbers in craps are 4, 5, 6, 8, 9, and 10. The place bet lets you cover all or some of the place numbers at once, without waiting for the come out roll or the come wagers.

Big 6/8
You are betting that a 6 and/or an 8 will be rolled before a 7. This pays even money.

Buy Bets
Buy Bets are the same as Place Bets, except there are different pay outs. You may buy any of the place numbers by betting that number will be rolled before a 7 is rolled. All the buy bets pay 1-1 minus a 5% house commission.

Hard Ways
The four different hard ways bets are 4, 6, 8 and 10. A hard way is arriving at one of the even points with a pair. For, example, two 4s would equal a hard 8. The house pays as follows:

Hard 4 or 10 pays 7-1
Hard 6 or 8 pays 9-1

Lay Bets
Lay bets are the opposite of buy bets. You lay odds that a 7 will be rolled before any of the points. You must pay a 5% commission on the fair odds. Fair odds are as follows:

4 and/or 10 pays 1-2
5 and/or 9 pays 2-3
6 and/or 8 pays 5-6

Place Bet
You may wager on any of the points. If the number you wagered on is rolled before a 7, then you will win according to the following chart:

4 and/or 10 pays 9-5
5 and/or 9 pays 7-5
6 and/or 8 pays 7-6

Proposition Bets
Proposition bets are placed just on the next roll.

Craps 2
A bet that a 2 will be thrown on the next roll will pay out at 30-1.

Craps 3
bet that a 3 will be thrown on the next roll will pay out at 15-1.

7
A bet that a 7 will be thrown on the next roll will pay out at 4-1.

11
A bet that an 11 will be thrown on the next roll will pay out at 15-1.

Craps 12
A bet that a 12 will be thrown on the next roll will pay out at 30-1.

Any Craps
A bet that a 2, 3 or 12 will be thrown on the next roll will pay out at 7-1.

Field Bet
A bet that a 2, 3, 4, 9, 10 or 11 will be thrown on the next roll; the 3, 4, 9, 10 and 11 will pay even money and the 1 and 12 will pay out at 2-1.

Caribbean Poker

Procedure of Play
The object of the game of Caribbean Poker is to beat the dealer's five card poker hand. Players winnings are determined by both the poker hand the player has, as well as beating the dealer's hand. The better the poker hand, the better the player's win would be.

The player begins by placing the ante bet in the correct betting area. This ante is required to meet the table minimums and maximums. Once this is done, the player is dealt five cards, face up, and the dealer is also dealt five cards, four face down and the fifth card dealt face up.

The player needs to decide whether to raise or fold at this point. If the player chooses to fold, the ante is lost and a new round begins. Otherwise, if the player raises, the player bets double the ante in the bet circle, and the dealer's cards are revealed. The dealer must have at least an Ace/King combination to qualify. If the dealer does not qualify, the player automatically wins the ante bet, the raise portion of the bet, however, is considered a push and is returned to the player.

If the dealer does qualify, the player's hand is compared to the dealer's hand. If the player's hand wins, he or she is paid out according to the payout chart. If the player's hand loses then all bets, the raise and the ante, are lost and a new round begins.

Progessive Jackpot
Outside of the dealer's hand that is played, there is a $1 side bet available to the player. Regardless of what the dealer's hand is, or whether the dealer qualifies or not, the player still has an opportunity to win based on the value of the player's hand. The player needs to have at least a flush to win. The progressive jackpot side bet is $1.00 per hand.

Ride On Poker

Procedure of Player
The player places three equal wagers on the bet spot. Then the dealer deals three cards face up to the player and two community cards face down. The player has the option to take one of the bets back (Take Back) or to leave the bet in place (Ride On). Then the dealer turns over one of the two community cards and the player has the choice to “Take Back” another bet or "Ride On." The player's decision the first time has no effect on his/her decision the second time. Then the final community card is flipped and the player is paid according to the payoff table.

Progessive Jackpot
There is a $1 per hand side bet available to the player. In order to win, the player is required to have at least a flush.

Baccarat

Baccarat is a gambling card game. It is believed to have been introduced into France from Italy during the reign of Charles VIII of France (ruled 1483-1498), and it is similar to Faro and to Basset. There are three accepted variants of the game: baccarat chemin de fer (railway), baccarat banque (or a deux tableaux), and punto banco (or North American baccarat). Punto banco is strictly a game of chance, with no skill or strategy involved; each player's moves are forced by the cards the player is dealt. In baccarat chemin de fer and baccarat banque, by contrast, both players can make choices, which allows skill to play a large part.

Baccarat (pronounced bakəraː) is a simple game with only three possible results - 'Player', 'Banker' and 'Tie'. The term 'Player' does not refer to the customer and the term 'Banker' does not refer to the house. They are just options on which the customer can bet.

Procedure of Play
In mini-baccarat, the dealer places two cards, face up, to the left (the player hand) and then two cards, face up, to the right (the bank hand) at which point the two hands are compared, and, depending on the totals, a third card may or may not be dealt to either or both hands. You can place bets on the player hand, the banker hand or a tie hand.

The Rules
The cards numbered two through nine are worth their face value, the aces are valued at 1, and the tens and face cards have a value of 0. The suit is irrelevant. The game starts when you wager on 'player', 'banker', or tie, and “Deal.” Player and Banker are not the actual hands held by the player or the banker. They are just what the two hands are called. You may bet on Player and Tie at the same time, or Banker and Tie at the same time as well.

The dealer will give two cards to the player hand and two cards to the banker hand. The hand is scored using the right digit of the total of the cards. For example if the two cards were a 5 and a 9, then the total would be 14, and the score would be 4. The scores will always be between 0 and 9 and it is impossible to break.

A third card may or may not be dealt to the player and/or the dealer depending on the following rules:

Both the dealer hand and the banker hand stand stand if either has a total of 8 or 9. This rule takes precedence over all other rules.

The player hand is dealt a third card if it's total is 5 or under. Otherwise the player hand stands, in which case the banker hand would receive another card if it has a total of 5 or under.

The hand with the highest total is the winner. There is a 5% house commission charge for winning wagers on the bank hand. Winning wagers on the player hand are paid even money, and the payout for winning wagers on a tie is 8 to 1.

Pai Gow Poker

Pai Gow poker (or Double-hand poker) is an Americanized version of Pai Gow, in that it is played with playing cards using poker hand rankings, while Pai Gow is played with Chinese dominoes. The games of Pai Gow poker and Super Pan-9 — though the latter is not a poker game — were co-created by Sam Torosian and Fred Wolf.

In addition to being a games inventor, Fred Wolf was the casino manager of the Commerce Casino in the early 1980's. Fred Wolf decided to sublet a third of the casino floor space of the Bell Club, in the city of Bell, California, to introduce his new Super Pan-9 game. Fred Wolf needed to innovate new gaming structures in order to overcome the competition of the larger Los Angeles area card casinos, such as the Bicycle Club and Commerce Casino. The games of Pai Gow Poker and Super Pan-9 became immediate crowd favorites, quickly spreading to the entire Californian gaming market, and then, worldwide.

Subsequently, Fred Wolf invented, and obtained U.S. patents on, several new gaming devices which included "Three-special-dice", and games such as "Sweepstakes Blackjack", "Fast-action hold 'em", "Lucky Pan-9" and "Pai Gow jokers".

The game is played with a standard 52-card deck plus a single joker. It is played on a table set for six players plus the dealer.

Each player is playing against the banker, who may be the casino dealer or one of the other players at the table.

Procedure of Play
Pai gow poker uses a joker, so this means there are 53 cards in the deck. Please see below about using the joker since it is not a true wild card. You play against the dealer, and both of you will be trying to make the best possible hand.

Every round begins with the player making a bet and clicking on “Deal”. You will get seven cards initially. You will then group the cards into two hands, a five-card hand (which must be the high hand) and a two-card hand (which must be the low hand). The ranking of the five-card hand is the same as in poker, except that a straight of A-2-3-4-5 is the second highest straight.

The dealer will set his/her hands according to the "house way" once you have grouped your cards and "split". Then the two five-hand cards will be compared. After that, the the two two-hand cards will be compared. The highest hand will win in each case. You will be paid with even money, less a 5% commission, if both of your hands beat both of ther dealer's hands. The round is considered a push if you win one hand, but lose the other to the dealer. You will lose the entire wager if you lose both hands. The dealer wins tie hands.

The Joker
The joker can be used to complete a straight, flush, or straight flush, otherwise it is an ace.

Roulette

Roulette is a casino and gambling game named after the French word meaning "small wheel". In the game a croupier spins a wheel in one direction, then spins a ball in the opposite direction around a tilted circular surface running around the circumference of the wheel. The ball eventually falls on to the wheel and into one of 37 (in European Roulette) or 38 (in American Roulette) colored and numbered pockets on the wheel.

History
The first form of roulette was devised in 17th century France. The game has been played in its current form since as early as 1796 in Paris. [1] In 1842, fellow Frenchmen François and Louis Blanc added the "0" to the roulette wheel in order to achieve a house advantage. In the early 1800s, roulette was brought into the U.S. where, to further increase house odds, a second zero, "00", was introduced. (In some forms of early American roulette the double-zero was replaced by an American Eagle.) In the 1800s, roulette spread all over both Europe and the U.S., becoming one of the most famous and most popular casino games. Some call roulette the "King of Casino Games", probably because it was associated with the glamour of the casinos in Monte Carlo. (François Blanc actually established the first casinos there.)

A legend tells François Blanc supposedly bargained with the devil to obtain the secrets of roulette. The legend is based on the fact that if you add up all the numbers on the roulette wheel (from 1 to 36), the resulting total is "666", which is the "Number of the Beast."

General Rules
The player bets on the arrangement for a number, group of numbers or color that he/she predicts will win, then “Spin.” The dealer will spin the ball along the wheel's rim. The bank will pay winning wagers and collect losing wagers when the ball comes to a stop in a number. Then, bets are placed again for the next spin. You are allowed to place as many chips on the table at once as you want (up to the maximum limit).

American Roulette
The roulette wheel is divided into 38 sections. These sections are numbered from 1 to 36, (half in red and half in black), with two additional green sections, one marked 0 and the other marked 00.

European Roulette
The roulette wheel is divided into 37 sections. These sections are numbered from 1 to 36, (half in red and half in black), with an additional green section marked 0.

La Partage
When the zero wins, the La partage rule is used to determine what happens with the bets. All even-money bets (i.e. red/black, even/odd, 1-18/19-36) will lose half of their value and all other bets will lose, except for bets on zero itself.

Straight-Up Bets
Payout is 35 to 1 - you may place any chip on any single number.

Split Bets (2 Numbers)
Payout is 17 to 1 - you may place a chip on the line between any two adjacent numbers. You will win if either number comes up.

Street Bets (3 Numbers)
Payout is 11 to 1 - you may place a chip on the horizontal line across the top of the layout on any number of the twelve rows of three numbers. You will receive all 3 numbers in the street. Street bets are also available connecting to one or both zeros. (Example: 0,1,2 or 0,00,2)

Corner Bets (4 Numbers)
Payout is 8 to 1 - you may place a chip between any four number groupings (for example 4, 5, 7, 8) and you will receive all four numbers in that group.

First-Five Bet (5 Numbers)
Payout is 6 to 1 - 0, 00, 1, 2, and 3 is the only possible five number grouping on the Roulette layout. You should place the chip on the upper horizontal line between the 00 and the 3.

Double Street Bets (6 Numbers)
Payout is 5 to 1 - to get all six numbers in the double streets you should place a chip on the outside line between adjacent streets.

Dozen Bets
Payout is 2 to 1 - you should place a chip on the 1st 12 (1 to 12), 2nd 12 (13 to 24) or 3rd 12 (25 to 36)

Column Bets
Payout is 2 to 1 - you may place a chip on a box at the end of one of three columns.

Even money Bets
Payout is 1 to 1 - you should place a chip on Odd or Even, Black or Red, 1-18 or 19-36.

Poker

Poker is a popular card game in which players, each holding one or more cards whose face value is concealed, place wagers into a central pot. The pot is awarded to the player or players with the best combination of cards or to the player who makes an uncalled bet. Poker can also refer to video poker, a single-player game seen in casinos much like a slot machine, or to other games that use poker hand rankings.

Game play
Poker has many variations, all following a similar pattern of play.

The right to deal each hand typically rotates among the players and is marked by a token called a 'dealer' button or buck. In a casino, a house dealer handles the cards for each hand, but a button (typically a white plastic disk) is rotated clockwise among the players to indicate a nominal dealer to determine the order of betting.

One or more players are required to make forced bets to create an initial stake for which the players will contest. The dealer shuffles the cards, cuts, and deals the appropriate number of cards to the players one at a time. Cards may be dealt either face-up or face-down, depending on the variant of poker being played. After the initial deal, the first of what may be several betting rounds begins. Between rounds, the players' hands develop in some way, often by being dealt additional cards or replacing cards previously dealt. At the end of each round, all bets are gathered into the central pot.

At any time during a betting round, if a player makes a bet, opponents are required to fold, call or raise. If one player bets and no opponents choose to call (match) the bet, the hand ends immediately, the bettor is awarded the pot, no cards are required to be shown, and the next hand begins. This possibility of winning a pot without showing a hand makes bluffing possible. Bluffing is a primary feature of poker, one that distinguishes it from other vying games and from other games that make use of poker hand rankings.

At the end of the last betting round, if more than one player remains, there is a showdown, in which the players reveal their previously hidden cards and evaluate their hands. The player with the best hand according to the poker variant being played wins the pot.

The most popular poker variants are as follows:

Draw poker
Players each receive five — as in five-card draw — or more cards, all of which are hidden. They can then replace one or more of these cards a certain number of times.
Stud poker

Players receive cards one at a time, some being displayed to other players at the table. The key difference between stud and 'draw' poker is that players are not allowed to discard or replace any cards.

Community card poker

Players combine individually dealt cards with a number of "community cards" dealt face up and shared by all players. Each player will attempt to make the best five card poker hand using the community cards and their own face down cards. Two or four individual cards may be dealt in the most popular variations, Texas hold 'em and Omaha hold 'em, respectively.
See betting (poker) for detailed rules regarding forced bets, betting actions, limits, stakes, and all-in situations. See List of poker variants and poker hand rankings for order of play and other details for the most common poker variants.


History
The history of poker is a matter of debate. It closely resembles the Persian game of as nas, and may have been taught to French settlers in New Orleans by Persian sailors. The name of the game likely descended from the French poque, which descended from the German pochen ('to knock'). Yet it is not clear whether the origins of poker itself lie with the games bearing those names. It is commonly regarded as sharing ancestry with the Renaissance game of primero and the French brelan. The English game brag (earlier bragg) clearly descended from brelan and incorporated bluffing (though the concept was known in other games by that time). It is quite possible that all of these earlier games influenced the development of poker as it exists now.

English actor Joseph Crowell reported that the game was played in New Orleans in 1829, with a deck of 20 cards and four players betting on which player's hand was the most valuable. Jonathan H. Green's book, An Exposure of the Arts and Miseries of Gambling (G. B. Zieber, Philadelphia, 1843), described the spread of the game from there to the rest of the country by Mississippi riverboats, on which gambling was a common pastime. As it spread up the Mississippi and West during the gold rush, it is thought to have become a part of the frontier pioneer ethos.

Soon after this spread, the full 52-card English deck was used, and the flush was introduced. During the American Civil War, many additions were made, including draw poker, stud poker (the five-card variant), and the straight. Further American developments followed, such as the wild card (around 1875), lowball and split-pot poker (around 1900), and community card poker games (around 1925). The spread of the game to other countries, particularly in Asia, is often attributed to the U.S. military.

The game and jargon of poker have become important parts of American culture and English culture. Such phrases and clichés as ace in the hole, ace up one's sleeve, beats me, blue chip, call one's bluff, cash in, high roller, pass the buck, poker face, stack up, up the ante, when the chips are down, wild card, and others are used in everyday conversation, even by those unaware of their origins at the poker table.

Modern tournament play became popular in American casinos after the World Series of Poker began, in 1970. Notable champions from these early WSOP tournaments include Johnny Moss, Amarillo Slim, Bobby Baldwin, and Doyle Brunson. It was also during that decade that the first serious strategy books appeared, notably Super/System by Doyle Brunson (ISBN 1-58042-081-8) and The Book of Tells by Mike Caro (ISBN 0-89746-100-2), followed later by The Theory of Poker by David Sklansky (ISBN 1-880685-00-0).

Poker’s popularity experienced an unprecedented spike at the beginning of the 21st century, largely because of the introduction of online poker and the invention of the hole-card camera, which turned the game into a spectator sport. Viewers could now follow the action and drama of the game, and broadcasts of poker tournaments such as the World Series of Poker and the World Poker Tour brought in huge audiences for cable and satellite TV distributors. Because of the increasing coverage of poker events, poker pros are becoming more and more like celebrities, with poker fans all over the world entering into expensive tournaments for the chance to play with them. This increased camera exposure also brings a new dimension to the poker professional's game—the realization that their actions may be aired later on TV.

Major poker tournament fields have grown dramatically because of the growing popularity of online satellite-qualifier tournaments where the prize is an entry into a major tournament. The 2003 and 2004 WSOP champions, Chris Moneymaker and Greg Raymer, respectively, won their seats to the main event by winning online satellites.


Tripple Card Poker

General Rules
There are two different ways of betting in Triple Card Poker: The Pairs Plus bet and the standard Ante / Play wager. You can bet on either one or both, and in varying amounts. They are both founded on a three card hand. The ranking of the hands is like that of poker, except that it is easier to get a flush than a straight. The ranking of the hands is as follows:

1. Straight Flush
2. Three of a Kind
3. Straight
4. Flush
5. Pair
6. High Card


After placing your initial wagers, click on “Deal” to start the game.

Ante and Play
If you bet on the ante spot, you must look at your three cards and decide to raise or fold. A raise will be the same amount as your first bet. If you elect to fold your hand, you will lose your ante bet.

If you elect to raise, then you will go against the dealer's hand. In order to qualify, the dealer needs at least a Queen high. You will win the Ante bet at 1:1 and the raise bet pushes if the dealer's hand does not qualify. You will lose both bets if the dealer does qualify and her hand beats your hand. You will be paid out on both the Ante and the Raise if the dealer's hand does qualify and your hand beats the dealer's hand. Both wagers push if the dealer's hand qualifies and the dealer ties you.

Also, there is a bonus on the Ante wager which is not contingent on the dealer's hand. By clicking on "View Payouts" in the game, you can see how this pays out in addition to the standard 1:1 ante payout.

Pairs Plus
With the Pairs Plus bet, the dealer's hand is immaterial. Your bet will be paid if your hand contains a pair or higher ranked hand. Click on “View Payouts” to see the paytable.

Blackjack

Blackjack is one of the most popular casino card games in the world. Much of blackjack's popularity is due to the mix of chance with elements of skill, and the publicity that surrounds card counting (keeping track of which cards have been played since the last shuffle). Blackjack's precursor was vingt-et-un ("twenty-one"), which originated in French casinos around 1700, and did not offer the 3:2 bonus for a two-card 21.

When blackjack was first introduced in the United States it was not very popular, so gambling houses tried offering various bonus payouts to get the players to the tables. One such bonus was a 10-to-1 payout if the player's hand consisted of the ace of spades and a black Jack (either the Jack of clubs or the Jack of spades). This hand was called a "blackjack" and the name stuck to the game even though the bonus payout was soon abolished. As the game is currently played, a "blackjack" may not necessarily contain a jack or any black cards at all.

General Rules
The object of Blackjack is to beat the dealer with a hand of cards that does not exceed 21. Blackjack is played between a dealer and a single player, who may play up to three hands. The game is usually played with six decks of cards.

A hand's value is the sum of its' cards:

1. Face cards (10, J, Q, K) count as 10
2. Aces count as either 1 or 11, whichever gives the player the highest total without busting.
3. All other cards count as their face value

Once you place your bets, play begins. Both you and the dealer receive two cards. The player's cards are always face up, with the dealer's first card being dealt face down and the dealer's second card being dealt face up. The dealer's first face-up card is called the upcard. The face down card belonging to the dealer card is known as the hole card.

You can continue to draw cards (hit) until you want to stop drawing (stand) until the hand goes over 21, called a bust. You can hit or stand on any card total below 21.

After you have completed your turns, the dealer must draw cards as long as his or her total is less than 17 and may hit on soft 17.

Winning/Losing
You win your bet by beating the dealer's hand without busting, or by the dealer busting if you have not busted first. If the first two cards you receive total 21 (Blackjack) , and the dealer does not have Blackjack, you win immediately, and are paid 3:2 on your bet. If you and the dealer both have Blackjack it is a push.

If you bust, or the dealer's hand is greater than yours, you lose your bet.

If you tie the dealer, it is called a push, and neither side wins.

Doubling Down
After being dealt your first two cards, you may have the opportunity to double down. This will double your bet, and you will be dealt one and only one additional card to complete your hand.

Splitting Pairs
You can split pairs into two separate hands, with your original bet in effect for each hand. Thus, it effectively doubles the amount of money on the line. You then proceed to play each hand independently, requesting cards or standing, as desired. You can win, lose, or bust with either or both hands.

Insurance
When the dealer's up card is an ace, insurance will be offered. Insurance is actually a type of secondary bet; you are betting that the dealer has a Blackjack.

The insurance bet equals one half the amount of your original wager. The dealer will then check the hole card to see if it's a Blackjack. If the dealer does indeed have a Blackjack, you are paid off at 2 to 1. However, you also lose your original bet (if you do not have Blackjack), effectively making the hand a push.

If the dealer does not have a Blackjack, you lose the insurance bet and play continues as normal.