Sunday, July 29, 2007

Sportsbook

A sportsbook (sometimes abbreviated as book) or a race and sports book is a place where a gambler can wager on various sports competitions, including golf, football, basketball, baseball, hockey, soccer, horse racing and boxing. The method of betting varies with the sport and the type of game. The more prominent the event, the more wagering options that are made available.

Winning bets are paid when the event finishes, or if not finished, when played long enough to becomes official; otherwise all bets are returned. This policy can cause some confusion since there can be a difference between what the sportsbook considers official and what the sports league consider official. Customers should carefully read the sportsbook rules before placing their bets.

The betting volume at sportsbooks varies throughout the year. Bettors have more interest in certain types of sports and increase the money wagered when those sports are in season. Likewise the interest in sports varies by country since the level of interest in the various sports is not constant the world over. Some major sporting events that don't follow a specific schedule, like boxing, can create peaks of activity for the sportsbooks.

A sportsbook is a portmanteau word, combining two meanings into one word for a sports gambling operation, in this case SPORTS and BOOK which is short for bookmaking.

Internet sportsbooks
While internet sportsbooks lack face-to-face transactions, they can handle more customers than land based sportsbooks and operate more cost effectively. They pass lower costs on to customers in the form of reduced vigorish (cheaper prices) or bonus incentives. They can also offer similar products, such as casino games, bingo, and poker to their existing clients.

Internet sportsbooks range in focus, as some primarily cater to American sports, while others focus on European soccer. Some sportsbooks handle large wagers while others have low wagering limits. Some offer many exotic proposition wagers, where others have limited choices.

For online sports betting, go to www.CasinoUnreal.com



JACKPOTS



The above jackpot values are for CasinoUnreal.com.

Slots

A slot machine (American), fruit machine (British), or poker machine (Australian) is a certain type of casino game. Traditional slot machines are coin-operated machines with three or more reels, which spin when a lever on the side of the machine is pulled. The machines include a currency detector that validates the coin or money inserted to play. (The slot machine is also known informally as a one-armed bandit because of its traditional appearance and its ability to leave the gamer penniless.) The machine typically pays off based on patterns of symbols visible on the front of the machine when it stops. Modern computer technology has resulted in many variations on the slot machine concept. Today, slot machines are the most popular gambling method in casinos and constitute about 70% of the average casino's income.

History
Sittman and Pitt of Brooklyn, New York developed a gambling machine in 1891 that could be considered a precursor to the modern slot machine. It contained 5 drums holding a total of 50 card faces and was based on poker. This machine proved extremely popular and soon there was hardly a bar in the city that didn't have one or more of the machines bar-side. Players would insert a nickel and pull a lever, which would spin the drums and the cards they held, the player hoping for a good poker hand. There was no direct payout mechanism, so a pair of Kings might get the player a free beer, whereas a Royal Flush could pay out cigars or drinks, the prizes wholly dependent on what was on offer at the local establishment. To make the odds better for the house, two cards were typically removed from the "deck": the Ten of Spades and the Jack of Hearts, which cut the odds of winning a Royal Flush by half. The drums could also be re-arranged to further reduce a player's chance of winning.

The first "one-armed bandit" was invented in 1887 by Charles Fey of San Francisco, California, who devised a much simpler automatic mechanism.[2] Due to the vast number of possible wins with the original poker card-based game, it proved practically impossible to come up with a way to make a machine capable of making an automatic pay-out for all possible winning combinations. Charles Fey devised a machine with three spinning reels containing a total of five symbols – horseshoes, diamonds, spades, hearts and a Liberty Bell, which also gave the machine its name. By replacing ten cards with five symbols and using three reels instead of five drums, the complexity of reading a win was considerably reduced, allowing Fey to devise an effective automatic payout mechanism. Three bells in a row produced the biggest payoff, ten nickels. Liberty Bell was a huge success and spawned a thriving mechanical gaming device industry. Even when the use of these gambling devices was banned in his home state after a few years, Fey still couldn't keep up with demand for the game elsewhere.

Another early machine gave out winnings in the form of fruit flavoured chewing gums with pictures of the flavours as symbols on the reels. The popular cherry and melon symbols derive from this machine. The "BAR" symbol now common in slot machines was derived from an early logo of the Bell-Fruit Gum Company. In 1964, Bally developed the first fully electromechanical slot machine called Money Honey.

Description
A person playing a slot machine purchases the right to play by inserting coins, cash, or in newer machines, a bar-coded paper ticket (known as "ticket in/ticket out" machines), into a designated slot on the machine. The machine is then activated by means of a lever or button, or on newer machines, by pressing a touchscreen on its face. The game itself may or may not involve skill on the player's part — or it may create the illusion of involving skill without actually being anything else than a game of chance.

The object of the game is to win money from the machine. The game usually involves matching symbols, either on mechanical reels that spin and stop to reveal one or several symbols, or on a video screen. The symbols are usually brightly colored and easily recognizable, such as images of fruits, and simple shapes such as bells, diamonds, or hearts.

Most games have a variety of winning combinations of symbols, often posted on the face of the machine. If a player matches a combination according to the rules of the game, the slot machine pays the player cash or some other sort of value, such as extra games.

There are many different kinds of gambling slot machines in places such as Las Vegas. Some of the most popular are the video poker machines, in which players hope to obtain a set of symbols corresponding to a winning poker hand. Depending on the machine, players can play one, 100, or more hands at one time.

Becoming more popular now are the multi-line slots. These slots have more than one payline. Reel slots commonly have three or five paylines, while video slots have 9, 15, 25, or even 100 different paylines. Video slots are themed slots, with graphics and music based on popular entertainers or TV programs (The Addams Family, I Dream of Jeannie, etc.) with a bonus round. Most accept variable amounts of credit to play with 1 to 5 credits per line being typical. The higher the amount bet, the higher the payout will be. Of course, there are the standard 3 - 5 reel slot machines, of various types. These are the typical "one-armed bandits".

One of the main differences between video slots and reel slots is in the way payouts are calculated. With reel slots, the only way to win the maximum jackpot is to play the maximum number of coins (usually 3, sometimes 4, or even 5 coins per spin). With video slots, the fixed payout values are multiplied by the number of coins per line that are being bet. In other words: on a reel slot, it is to the player's advantage to play with the maximum number of coins available. On video slots, it is recommended to play as many individual lines as possible, but there is no benefit to the player in betting more than one credit per line with regards to calculating the payout amounts. (There are some isolated cases where a video slot machine requires the maximum number of credits per spin to be inserted to win the largest payout, but those are the exception.) An example: On the "Wheel of Fortune" reel slot, the player must play 3 coins per spin to be eligible to trigger the bonus round and possibly win the jackpot. On the Wheel of Fortune video slot, the chances of triggering the bonus round or winning the maximum jackpot are exactly the same regardless of the number of coins bet on each line.

Larger casinos offer slot machines with denominations from $.01 (penny slots) all the way up to $100.00 or more per credit. Large denomination slot machines are usually cordoned off from the rest of the casino into a "High Limit" area, often with a separate team of hosts to cater to the needs of the high-rollers who play there.

Slot machines common in casinos at this time are more complicated. Most allow players to accept their winnings as credits, which may be "spent" on additional spins.

In the last few years, new slot machines commonly known as "multi-denomination" have been introduced. In a multi-denomination slot machine, the player can choose the value of each credit wagered from a list of options. Based upon the player's selection, the slot machine automatically calculates the number of credits the player receives in exchange for the cash inserted and displays the amount of available credits to the player. (For example, a player could choose to wager one dollar per game on a nickel slot machine.) This eliminates the need for a player to find a specific denomination of a particular slot machine; they can concentrate on simply finding the machine and setting the denomination once they decide to play.

Recently, some casinos have chosen to take advantage of a concept commonly known as "tokenization": 1 token buys more than one credit. A casino can configure slot machines of numerous different denominations to accept the same type of token. (For example, all penny, nickel, quarter, and dollar slot machines could be configured to accept dollar tokens.) This significantly reduces a casino's inventory costs and coin handling costs. A tokenized slot machine automatically calculates the number of credits the player receives in exchange for the token inserted and displays the amount of available credits to the player. When a player chooses to collect his credits (by pressing a "Cash Out" button), the slot machine will automatically divide the number of credits on the credit meter by the value of one token and return the result to the patron. Any remainder is known as "residual credits" and cannot be collected. Residual credits must be either played or abandoned.

Terminology
Bonus is a special feature of the particular game theme, which is activated when certain symbols appear in a winning combination. In the bonus, the player is presented with several items on a screen from which to choose. As the player chooses items, a number of credits is revealed and awarded. Some bonuses use a mechanical device, such as a spinning wheel, that works in conjunction with the bonus to display the amount won.

Candle is a light on top of the slot machine. It flashes to alert the operator that change is needed, hand pay is requested or a potential problem with the machine.

Carousel refers to a grouping of slot machines, usually in a circle or oval formation.

Coin hopper is a container where the coins that are immediately available for payouts are held. The hopper is a mechanical device that rotates coins into the coin tray when a player collects credits/coins (by pressing a "Cash Out" button). When a certain preset coin capacity is reached, a coin diverter automatically redirects, or "drops", excess coin into a "drop bucket" or "drop box".

Credit meter is a visual L.E.D. display of the amount of money or credits on the machine.

Drop bucket or drop box is a container located in a slot machine's base where excess coins are diverted from the hopper. Typically, a drop bucket is used for low denomination slot machines and a drop box is used for high denomination slot machines. A drop box contains a hinged lid with one or more locks whereas a drop bucket does not contain a lid. The contents of drop buckets and drop boxes are collected and counted by the casino on a scheduled basis.

EGM is used as a short-hand for "Electronic Gaming Machine".

Hand pay refers to a payout made by a slot attendant or cage, rather than the slot machine. A hand pay occurs when the amount of the payout exceeds the maximum amount that was preset by the slot machine's operator. Usually, the maximum amount is set at the level where the operator must begin to deduct taxes. A hand pay could also be necessary as a result of a short pay.

Hopper fill slip is a document used to record the replenishments of the coin in the coin hopper after it becomes depleted as a result of making payouts to players. The slip indicates the amount of coin placed into the hoppers, as well as the signatures of the employees involved in the transaction, the slot machine number and the location and the date.

Low Level or Slant Top slot machines include a stool so you can sit and play. Stand Up or Upright slot machines are played while standing.

Optimal play is a payback percentage based on a gambler using the optimal strategy in a skill-based slot machine game.

Payline is a straight or zig-zagged line that crosses through one symbol on each reel, along which a winning combination is evaluated. Classic spinning reel machines usually have up to nine paylines, while video slot machines may have as many as one hundred.

Rollup is the process of dramatizing a win by playing sounds while the meters count up to the amount that has been won.

Short pay refers to a partial payout made by a slot machine, which is less than the amount due to the player. This occurs if the coin hopper has been depleted as a result of making earlier payouts to players. The remaining amount due to the player is either paid as a hand pay or an attendant will come and re-fill the machine.

Bonus is a special feature of the particular game theme, which is activated when certain symbols appear in a winning combination. In the bonus, the player is presented with several items on a screen from which to choose. As the player chooses items, a number of credits is revealed and awarded. Some bonuses use a mechanical device, such as a spinning wheel, that works in conjunction with the bonus to display the amount won.

Candle is a light on top of the slot machine. It flashes to alert the operator that change is needed, hand pay is requested or a potential problem with the machine.

Carousel refers to a grouping of slot machines, usually in a circle or oval formation.

Coin hopper is a container where the coins that are immediately available for payouts are held. The hopper is a mechanical device that rotates coins into the coin tray when a player collects credits/coins (by pressing a "Cash Out" button). When a certain preset coin capacity is reached, a coin diverter automatically redirects, or "drops", excess coin into a "drop bucket" or "drop box".

Credit meter is a visual L.E.D. display of the amount of money or credits on the machine.

Drop bucket or drop box is a container located in a slot machine's base where excess coins are diverted from the hopper. Typically, a drop bucket is used for low denomination slot machines and a drop box is used for high denomination slot machines. A drop box contains a hinged lid with one or more locks whereas a drop bucket does not contain a lid. The contents of drop buckets and drop boxes are collected and counted by the casino on a scheduled basis.

EGM is used as a short-hand for "Electronic Gaming Machine".

Hand pay refers to a payout made by a slot attendant or cage, rather than the slot machine. A hand pay occurs when the amount of the payout exceeds the maximum amount that was preset by the slot machine's operator. Usually, the maximum amount is set at the level where the operator must begin to deduct taxes. A hand pay could also be necessary as a result of a short pay.

Hopper fill slip is a document used to record the replenishments of the coin in the coin hopper after it becomes depleted as a result of making payouts to players. The slip indicates the amount of coin placed into the hoppers, as well as the signatures of the employees involved in the transaction, the slot machine number and the location and the date.

Low Level or Slant Top slot machines include a stool so you can sit and play. Stand Up or Upright slot machines are played while standing.

Optimal play is a payback percentage based on a gambler using the optimal strategy in a skill-based slot machine game.

Payline is a straight or zig-zagged line that crosses through one symbol on each reel, along which a winning combination is evaluated. Classic spinning reel machines usually have up to nine paylines, while video slot machines may have as many as one hundred.

Rollup is the process of dramatizing a win by playing sounds while the meters count up to the amount that has been won.

Short pay refers to a partial payout made by a slot machine, which is less than the amount due to the player. This occurs if the coin hopper has been depleted as a result of making earlier payouts to players. The remaining amount due to the player is either paid as a hand pay or an attendant will come and re-fill the machine.

Tilt In the old mechanical days, slot machines had tilt switches. While modern machines no longer have tilt switches, any kind of mechanical failure (door switch in the wrong state, reel motor failure, etc) is still called a "tilt".

Theoretical Hold Worksheet is a document provided by the manufacturer for all slot machines, which indicates the theoretical percentage that the slot machine should hold based on adequate levels of coin-in. The worksheet also indicates the reel strip settings, number of coins that may be played, the payout schedule, the number of reels and other information descriptive of the particular type of slot machine.

Weight count is an American term, referring to the dollar amount of coins or tokens removed from a slot machine's drop bucket or drop box and counted by the casino's hard count team through the use of a weigh scale.

Coin Selection
Select the "coin" icon to pick the value of credits you would like to play with. Some machines may only have one coin selection available.

Wagering Buttons
Click on the buttons at the bottom of the screen to adjust your lines bet and bet per line, then click on “Spin” to start the reels spinning. Clicking on “Bet Max,” will bet the maximum possible for the value of coin you have selected and will also start the reels spinning.

Bonus Features / Payout Tables
Most of our slots have bonus games, scatter pays, progressive jackpots, or other special features. To view explanations of these features, or to view the slot's paytable, click on the “View Payouts” tab in the upper-right corner of the screen. Some of our slots have the paytable and instructions right on the machine, so no “View Payout” tabs are available on these machines.

Video Poker

Video poker is a casino game based on five-card draw poker. It is played on a computerized console which is a similar size to a slot machine.

History
Video poker first became commercially viable when it became economical to combine a television-like monitor with a solid state central processing unit. The earliest models appeared at the same time as the first personal computers were produced, in the mid-1970s, although they were rather primitive by today's standards.

Video poker became more firmly established when SIRCOMA, which stood for Si Redd's Coin Machines, and which evolved over time to become International Game Technology introduced Draw Poker in 1979. Throughout the 1980s, video poker became increasingly popular in casinos, as people found the devices less intimidating than playing table games. Today, video poker enjoys a prominent place on the gaming floors of many casinos. The game is especially popular with Las Vegas locals, who tend to patronize locals casinos off the Las Vegas Strip. These local casinos often offer lower denomination machines or better odds, although this was more common in the 90s as casinos across the country have recently been cutting their paytables and/or only offering 25 cent machines or higher.

General Rules
In order to start playing video poker, you need to click on the "coin" icon to pick the value of the credits you are going to play with. When you click on the “View Payouts" button, you will be able to see the payout scale for video poker.

You are allowed to bet between one to five credits per hand. In betting, there are three choices:

1. Select the number of hands you wish to play by clicking on the arrows next to the “No. of Hands Bet” label.
2. For every credit you you wish to bet per hand, click on the arrows next to the “Bet per Hand” label.
3. If you want to bet five credits per hand on all hands, click on the "bet max" button one time. When you click on the "bet max" button, you are placing the maximum bet and automatically starting the first deal, so you don't need to click on the "deal" button.
Push the "Deal" button to get your cards after you have placed your bet.

Once you click on the "deal" button, you will see five face-up cards on your screen. Now you need to decide which cards you would like to keep. If you would like to keep a card, click on it. If you change your mind, click on the card again and the word “Held” will be removed from the card. You will see the word "Held" on the cards you keep. This means that it will not be replaced when you pick new cards.

You should hit the "deal" button when you have selected the cards you'd like to hold. This will replace the cards that do not have the word "held" on them and you will then have your final hand. Your acquired credits are deposited directly into your account when you win.

Jacks or Better
Jacks or Better is straight poker that does not use wild cards. A winning hand requires a pair of jacks or better.

Jokers Wild
Joker's Wild is straight poker that includes a Joker card. This means that the deck has 53 cards. The Joker card is wild, which means that it can stand in for any card. A winning hand requires at least two pairs.

Deuces Wild
Deuces Wild is straight poker with all the twos being wild. This means that they can be used to stand in for any card. A winning hand requires at least three of a kind.

Red Dog

Red Dog, also known as Red Dog Poker or Yablon, is a game of chance played with cards. It is a variation of acey-duecey or in-between. While found in some land casinos, its popularity has declined, although it is featured at many casinos online.

The deck used to play Red Dog is the standard, fifty two card variety. The game may be played with anywhere from one to eight decks, with an increasing number of decks decreasing the house edge — the house's advantage begins at 3.155% with one deck, but falls to 2.751% when eight decks are used. This is in contrast with some other casino card games, such as blackjack, where a higher number of decks used will increase the house edge.

The game only uses three cards at a time, which are ranked as in poker, with aces high. Suit is irrelevant. A wager is placed, and two cards are placed face up on the table, with three possible outcomes:

1. If the cards are consecutive in number (for example, a four and a five, or a jack and a queen), the hand is a push and the player's wager is returned.
2. If the two cards are of equal value, a third card is dealt. If the third card is of the same value, then the payout for the player is 11:1, otherwise the hand is a push.
3. If the two cards difference is greater than one place (for example, a three and an eight), then a spread is announced which determines the payoff, pending the outcome of a third card which will be dealt. If this third card's value falls between the first two, the player wil receive a payoff according to the spread, otherwise the bet is lost. Before dealing the third card, the player has the option to double his bet.

General Rules
Play begins when the player places a bet. The dealer will then deal two cards, the first card to the left and the second card to the right. Then the player will have the option of whether to raise or not. A raise must be equal to the original wager. If the third card (or middle card) ranks between the first two cards, the player wins. If the third card is a match or is outside the first two cards, the player loses.

The Payout Table is as follows:

1 card spread: 5-1
2 card spread: 4-1
3 card spread: 2-1
4+ card spread: 1-1

The hand is a push if the first two cards are of consecutive ranks. A third card is dealt if the first two cards are equal. The player is paid out at 11-1 if the third card is also equal to the first two cards. The hand is considered a push, however, if the third card is not equal to the first two cards.

Casino War

General Rules
Casino War comes from the children's card game, War. The person with the highest card will win. The player and the dealer are each dealt a card. Whoever has a higher valued card, will win the bet.

The player is given two options if there is a tie:

1. Surrender - the player will lose the hand and must forfeit half of the wager
2. Go to War - the player has to raise his bet by an amount equal to the original wager and go to War

Going to War
“Go to War” to raise your bet by an amount equal to your original bet, at which point the dealer will put aside the next three cards in the deck and deal the fourth card face up to you and the fifth one to herself. You will win the game along with an amount equal to your raise wager and the original wager will push if your second card is equal to or greater than the dealer's second card. However, if your second card is lower than the dealer's second card, then you will lose both the original and raise wagers.

Tie Side Bet
You have the option to place a "Tie" wager at any point before you deal. You are paid out at 10-1 if your first card ties the dealer's first card. Any cards dealt during a war are not counted in this wager.

House Advantage
The dealer and the player each have a 50% chance of winning, so this seems like an even money game. The house advantage, however, comes from what happens in the case of a tie. Some casinos offer a bonus payout in the event of a tie after going to war. The house advantage increases with the number of decks in play and decreases in casinos who offer a bonus payout. The house advantage for this game is usually over 2%.

Strategy
Surrendering has a slightly higher advantage for the house, so a player should never surrender.

Craps

Craps (previously known as crabs[1]) is a casino dice game. Craps is a simplification of the Old English game hazard. Its origins are complex and may date to the Crusades, later being influenced by French gamblers. What was to become the modern American version of the game was brought to New Orleans by Bernard Xavier Philippe de Marigny de Mandeville, scion of wealthy Louisiana landowners and a gambler and politician.[1] The game, first known as crapaud reportedly owes its modern popularity from its being spread through the African-American community [2].

In craps, players wager money against the casino on the outcome of one roll, or of a series of rolls of two dice. Craps can also be played in less formal settings and is said to be popular among soldiers. In such situations side bets are more frequent, with one or several participants covering or "fading" bets against the dice.

General Rules
Craps is composed of rounds in which two dice are rolled to decide the results of bets. "Come out" is the name of the first roll. The come out roll will resolve bets if a 2, 3, 7, 11, or 12 total is rolled since such rolls will stop the round at once. The "point" is established and the round will continue if a total of 4, 5, 6, 8, 9, or 10 is rolled. On top of the number that is established as the point, you will see a white puck. The dice will continue to be rolled until the point is rolled again or a 7 is rolled. You will find below the explanations of the various bets.

The Pass Line
Wagering on the pass line is the simplest and most basic of all the craps wagers. The pass line pays even money. Place your bet on the "Pass Line" area. You can roll the dice after you have placed this wager. The bet wins if a 7 or 11 comes up. The bet loses if a 2, 3 or 12 comes up. The player's bets last until either the point is made (the bet wins) or a 7 is rolled (the bet loses.)

Taking Odds
There is no house edge on an “odds” bet in Craps. You can take odds on your pass line wager any time after the come-out roll. You place the bet behind your original pass line bet. The sign to the left of the table shows the amount of odds you can take. You will win your odds bet and pass line bet if the point is made before a seven is rolled. The odds line bet will pay out at 6-5 if the point is six or eight, 3-2 if the point is five or nine, and 2-1 if the point is four or ten.

The odds multiples permitted are explained below:

1X - odds bet equal to your pass line bet
2X - odds bet of double your pass line bet
Full Double Odds - 2.5 times odds on six or eight and double on all other numbers
3X - odds wager of triple your pass line bet
3-4-5X - 3 times odds on 4 and 10, 4 times odds on 5 and 9, 5 times odds on 6 and 8
5X - odds bet of 5 times your pass line bet
10X - odds bet of 10 times your pass line bet
20X - odds bet of 20 times your pass line bet
100X - odds bet of 100 times your pass line bet

Don't Pass
Think of this as the opposite of the pass line bet. You will win even money if a two or three is rolled. You will lose if a 7 or 11 is rolled. The bet is a push if a 12 is rolled. After the point is established, you win if a seven is rolled before the point is made.

Laying Odds
When you are laying odds on the Don't Pass bet, you are wagering on a 7 being rolled before the point. The Laying Odds bet payout is as follows - if the point is:

4 or 10, payout is 1-2
5 or 9, payout is 2-3
6 or 8, payout is 5-6

The odds multiplier is in effect to set the limits of the amount of odds the player can lay.

Come Bets
To place a come bet, place your chips on the area marked “Come.” After the next roll, the bet will move up to the number rolled. You will win the come wager if that number is made before a seven is rolled. You will win the come bet at even money, just like the Pass Line, if a seven or eleven is rolled on the first roll of the come bet. If a two, three, or twelve is rolled on the first roll of the come bet, the bet loses. And also, just like the Pass Line, you may take odds on your come bet after the first roll by placing your bet behind the come bet after it has been moved to the number.

A unique circumstance exists with the come wager: if there are still active come wagers when point is made then special rules apply to the come out roll. The come out roll is still active to the come wagers but does not apply to the respective odds wagers. If the come wager is resolved on a come out roll, then the odds wagers are returned.

Don't Come Wager
The don't come wager is like the don't pass wager, but it is made on a non-come out roll.

Place Bets
The "place" numbers in craps are 4, 5, 6, 8, 9, and 10. The place bet lets you cover all or some of the place numbers at once, without waiting for the come out roll or the come wagers.

Big 6/8
You are betting that a 6 and/or an 8 will be rolled before a 7. This pays even money.

Buy Bets
Buy Bets are the same as Place Bets, except there are different pay outs. You may buy any of the place numbers by betting that number will be rolled before a 7 is rolled. All the buy bets pay 1-1 minus a 5% house commission.

Hard Ways
The four different hard ways bets are 4, 6, 8 and 10. A hard way is arriving at one of the even points with a pair. For, example, two 4s would equal a hard 8. The house pays as follows:

Hard 4 or 10 pays 7-1
Hard 6 or 8 pays 9-1

Lay Bets
Lay bets are the opposite of buy bets. You lay odds that a 7 will be rolled before any of the points. You must pay a 5% commission on the fair odds. Fair odds are as follows:

4 and/or 10 pays 1-2
5 and/or 9 pays 2-3
6 and/or 8 pays 5-6

Place Bet
You may wager on any of the points. If the number you wagered on is rolled before a 7, then you will win according to the following chart:

4 and/or 10 pays 9-5
5 and/or 9 pays 7-5
6 and/or 8 pays 7-6

Proposition Bets
Proposition bets are placed just on the next roll.

Craps 2
A bet that a 2 will be thrown on the next roll will pay out at 30-1.

Craps 3
bet that a 3 will be thrown on the next roll will pay out at 15-1.

7
A bet that a 7 will be thrown on the next roll will pay out at 4-1.

11
A bet that an 11 will be thrown on the next roll will pay out at 15-1.

Craps 12
A bet that a 12 will be thrown on the next roll will pay out at 30-1.

Any Craps
A bet that a 2, 3 or 12 will be thrown on the next roll will pay out at 7-1.

Field Bet
A bet that a 2, 3, 4, 9, 10 or 11 will be thrown on the next roll; the 3, 4, 9, 10 and 11 will pay even money and the 1 and 12 will pay out at 2-1.

Caribbean Poker

Procedure of Play
The object of the game of Caribbean Poker is to beat the dealer's five card poker hand. Players winnings are determined by both the poker hand the player has, as well as beating the dealer's hand. The better the poker hand, the better the player's win would be.

The player begins by placing the ante bet in the correct betting area. This ante is required to meet the table minimums and maximums. Once this is done, the player is dealt five cards, face up, and the dealer is also dealt five cards, four face down and the fifth card dealt face up.

The player needs to decide whether to raise or fold at this point. If the player chooses to fold, the ante is lost and a new round begins. Otherwise, if the player raises, the player bets double the ante in the bet circle, and the dealer's cards are revealed. The dealer must have at least an Ace/King combination to qualify. If the dealer does not qualify, the player automatically wins the ante bet, the raise portion of the bet, however, is considered a push and is returned to the player.

If the dealer does qualify, the player's hand is compared to the dealer's hand. If the player's hand wins, he or she is paid out according to the payout chart. If the player's hand loses then all bets, the raise and the ante, are lost and a new round begins.

Progessive Jackpot
Outside of the dealer's hand that is played, there is a $1 side bet available to the player. Regardless of what the dealer's hand is, or whether the dealer qualifies or not, the player still has an opportunity to win based on the value of the player's hand. The player needs to have at least a flush to win. The progressive jackpot side bet is $1.00 per hand.